Gamified Didactic Sequence: a proposal to teach and learn Biochemistry in High School
DOI:
https://doi.org/10.36661/2595-4520.2023v6n6.13693Keywords:
Biomolecules; illnesses; nutrition; organic substances.Abstract
Biochemistry, defined as the science of life, is an interdisciplinary area and its study entails basic knowledge of Biology and Chemistry. However, the curricular organization, the lack of interdisciplinary and contextualized classes, allied to the difficulty of abstraction and the complexity of the concepts and processes studied, make the teaching-learning process difficult, especially in Basic Education. An evident problem, mainly, in public schools and that ends up reflecting on the basic general education of students. Therefore, we present a Gamified Didactic Sequence (SDG) as a strategy to teach and learn the contents of Biochemistry in High School. The SDG, elaborated according to the competences and abilities described in the current curricular references, is intended to support the teaching action and, in order to engage and motivate students, some elements of gamification were applied. Based on interdisciplinarity and contextualization, it is a didactic-pedagogical strategy that can contribute to the development of skills and abilities desired for students to develop scientific literacy and thus be able to act consciously and critically in the world.